CS:GO更新 新增R8左轮手枪

CS:GO更新了新版本1.35.1.2。

本次更新最大的变化就是增加了新枪R8左轮手枪,经过测试后发现,该枪售价为$850,在按下鼠标左键后会有0.5秒延时单发开火,可将全甲情况下的对手一枪毙命。这无疑将对未来比赛产生巨大影响。

本次更新对枪械精准度也做出了调整。调整了AK47、M4A4、M4A1-S突击步枪的精度恢复时间以增加点射和扫射的精准度;增加了部分手枪(Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a)在移动中开枪散射范围的不精确度以降低这些手枪在移动中开枪的精准度。这两项调整都将对未来比赛产生巨大的影响。

另外一个巨大的变化就是将匹配模式中单局游戏时间调整为1分55秒,C4爆炸时间调整为40秒,并将在以后的国际赛事中采用相同的时间设置。相对于目前大赛采用的1分45秒/35秒的规则,这将减小运用烟雾弹和燃烧弹对比赛的拖延效果。

本次更新还专门增加了中国香港官方服务器,这样对于长期高ping作战的中国玩家来说无疑是一大利好消息。

当然本次更新也加入了一些并不会对游戏平衡产生影响的东西,比如上面这只穿着圣诞衣服的鸡,完整更新信息如下:

[WINTER UPDATE]
  Slight adjustments to Holiday Cheer.
  Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
  Added the Revolver Case.
  Added several new community sticker capsules, currently available as offers.
  Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.

[R8 REVOLVER]
  Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.

[GAMEPLAY]
  In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
  Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
  Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
  Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.

[KILLER REPLAY]
  Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
  Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
  Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.

[COMMUNITY]
  Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
  Community servers can now be only connected by their real public IP or their internal RFC1918 address.
  To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
  Added an option to report servers for misrepresenting players’ inventory and/or rank.Game servers will now display their SteamID to an operator’s status request in the server console.
  Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1

[MISC]
  Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
  Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo

  Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications.
  These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
  Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
  Highlights and Lowlights now transition smoothly between clips.
  Lowlights will now identify the target using the same visual indicator as the Killer Replay.

[MAPS]
  Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
  Fixed a DM spawnpoint in de_dust where the player would get stuck.

[STEAM CONTROLLER]
  Made toggle crouch work
  Fixed several bugs

[GAME STATE INTEGRATION]
  CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
  For details on how to set up your service to use game state integration, visit the wiki page here:
  https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration

[SERVERS]
  Added official servers in Hong Kong

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